Post by Charlie Allison on Oct 27, 2016 20:39:24 GMT
So I’m here to prompt a discussion on worldbuilding. Do you get a thrill out of it, or does it make you want to wrap a brick in a sock and start assaulting passerby? Why? Do you have a favorite world or one that you thought would work and turned out to be less than optimal? Any tips to share with other writers? Or do you just want to shoot the breeze on your favorite parts of world building? Do you start with a character and build outwards, or have an idea for a world and zoom in to the character-level? Do you craft the gods and stars first, or focus on the firmament and basic rules of reality? Magic or technology? Both? Neither?
It’s easily one of my favorite activities to do when writing (both behind the scenes before the project grows legs and in-universe through characters and obstacles). I had to take a crash-course in world building both in my MFA and when DMing my own home-brew campaign and learned a couple of tricks and tricks from my players and other students. You know, between the double-headed world serpents, T-rex summoning villains, and a carnival featuring zombies and performance art. Oh, and a zombie named Jeff. A confession here: I’m a sucker for geography. Literal worldbuilding, that is, having complete control over the geography of the world I’m creating. I think part of this is the fact that people and cultures react in subtle (or not so subtle) ways to their environment. So world building is a literal thing for me—once I know the geography and general quirks of environment, I imagine character reactions and how I can manipulate that into plot-relevant actions or lack of action.
So a brief guide as to how I think of a world at the initial stage.
-Make a list of geographical/structural landmarks I want to see in the world (usually a dozen or so). Take my list of ‘places to see’ for my collection of short stories:
— a hotel with infinite rooms (Ala Hilbert: en.wikipedia.org/wiki/Hilbert%27s_paradox_of_the_Grand_Hotel)
—A city that moves with the tides, a series of spheres below the surface connected by kelp and cables —A city made from the corpse of a fallen deity—which proves critical for providing infrastructure when a population boom hits.
—A desert of uncertain size that serves as the barrier between two feuding cities—and is constantly (and dramatically) expanding and contracting erratically.
—A house that warps time inside it’s walls
— a city gate modeled on the idea of a Rubin Vase (https://en.wikipedia.org/wiki/Rubin_vase) which turns away anyone who can’t see both aspects at once (people can’t do it—just can’t. Brains aren’t wired for it apparently). — a city that tithes blood with each transaction inside it—just a pin-prick—to feed the Hungry Earth. —A most peculiar library/botany shop where living plants and growing books are among the tamest things for purchase —A museum of Treachery
—A home made from leviathan’s skull, deep in the pine forests.
So lets start a discussion! What do you most enjoy while worldbuilding? what do you hate the most? Why? Favorite place to design?
It’s easily one of my favorite activities to do when writing (both behind the scenes before the project grows legs and in-universe through characters and obstacles). I had to take a crash-course in world building both in my MFA and when DMing my own home-brew campaign and learned a couple of tricks and tricks from my players and other students. You know, between the double-headed world serpents, T-rex summoning villains, and a carnival featuring zombies and performance art. Oh, and a zombie named Jeff. A confession here: I’m a sucker for geography. Literal worldbuilding, that is, having complete control over the geography of the world I’m creating. I think part of this is the fact that people and cultures react in subtle (or not so subtle) ways to their environment. So world building is a literal thing for me—once I know the geography and general quirks of environment, I imagine character reactions and how I can manipulate that into plot-relevant actions or lack of action.
So a brief guide as to how I think of a world at the initial stage.
-Make a list of geographical/structural landmarks I want to see in the world (usually a dozen or so). Take my list of ‘places to see’ for my collection of short stories:
— a hotel with infinite rooms (Ala Hilbert: en.wikipedia.org/wiki/Hilbert%27s_paradox_of_the_Grand_Hotel)
—A city that moves with the tides, a series of spheres below the surface connected by kelp and cables —A city made from the corpse of a fallen deity—which proves critical for providing infrastructure when a population boom hits.
—A desert of uncertain size that serves as the barrier between two feuding cities—and is constantly (and dramatically) expanding and contracting erratically.
—A house that warps time inside it’s walls
— a city gate modeled on the idea of a Rubin Vase (https://en.wikipedia.org/wiki/Rubin_vase) which turns away anyone who can’t see both aspects at once (people can’t do it—just can’t. Brains aren’t wired for it apparently). — a city that tithes blood with each transaction inside it—just a pin-prick—to feed the Hungry Earth. —A most peculiar library/botany shop where living plants and growing books are among the tamest things for purchase —A museum of Treachery
—A home made from leviathan’s skull, deep in the pine forests.
So lets start a discussion! What do you most enjoy while worldbuilding? what do you hate the most? Why? Favorite place to design?